About this mod
Miscellaneous patches for my SPID mods/patches.
- Requirements
- Permissions and credits
- Changelogs
This page contains patches for improved compatibility between my SPID mods. Due to the nature of SPID and how I implement some of my SPID patches, using a patched config is necessary to get the best experience possible.
Example case where this is important:
• Patch A introduces a specific outfit to an NPC. To avoid them ever having vanilla armour, it is assigned with a 100% chance
• Patch B also introduces a specific outfit to an NPC. Intending for that NPC to never have their vanilla armour, it is also assigned with a 100% chance
The issue here: only one of them will win
Whilst this may be intended, it isn't always desired. That is where these patches come in!
I'll be providing patches for interactions between my SPID patches where needed.
If you have any specific requests, feel free to create a "bug report" and prefix it with "Request" so I can track what is being requested. I can't promise I will get to everything, as I generally focus on what I personally use, but I will try to look into other things too!
These patches are to maintained here in a single FOMOD to isolate reports and for ease of updating - so if you have issues when using a combination of two of my SPID mods/patches, this is the place to report them!
If you have issues with a specific SPID patch only, please report your issues on the respective page.
Sons of Skyrim & Guard Armour Replacer combination patch
• Compatibility allowing for both Guard Armour Replacer & Sons of Skyrim Armours to be used by guards
• Design philosophy focused on SoS Armours being dominant in major holdings/cities, with GAR armours being dominant in patrols and smaller towns/villages
• Easily tweak the config to your tastes - reduce the chances of SoS armours if you want GAR to be more dominant, for example
• Option for allowing Vanilla Armours to occur