Skyrim Special Edition

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UserMingzi

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UserMingzi31

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About this mod

Create Undead or Daedric Guardians that can remain as permanent guards of your lair or be induced to follow you at will. No summon/follower limits for Guardians, but (optionally) balanced by requirements. Example: Reinforced Skeleton (Adept) - 1 filled black soul gem, 1 intact skeleton (10 pieces), 3 iron ingots, 3 leather strips)

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The Pitch

 

This is the successor mod of Undead Guardians

  • Roleplaying a necromancer and disappointed you seem to be the only necromancer of renown unable to fill a lair with your undead minions?
  • Are you a Daedric cultist willing to sacrifice man and mer in exchange for an army of daedra to support your conquest of Skyrim?
  • Perhaps you’re a vampire who’d like the ability to guard your keep with gargoyles..
  • …or maybe you’d just like a couple of atronachs to protect your mage’s tower?
  • Would you like the ability to send your minions ahead to clear a location for you, rather than charging in headfirst while they nonchalantly follow from behind? 
  • Do you hope to create an endgame scenario where you have subjugated the populations of Skyrim with the aid of the dead and the daedra, now stationed at strategic locations across each hold?  

 All is possible with Dead & Daedric Guardians. 
 
This mod aims to greatly expands both gameplay and role play opportunities for necromancers and conjurers with the addition of just a few spells, powers and resources. 
 
Balance and immersion achieved with the high ingredient/resource requirements of constructing each minion, rather than limits on what can ultimately be achieved. These can be reduced or removed for those who are less concerned about being OP.
 
 

Overview 

  


Create permanent undead, daedric, or homunculi minions which by default guard the location they were created (rather than automatically follow the player). They are unaffected by summon limits (you can theoretically have as many as you like) but require ingredients in addition to magicka to successfully cast. They can be commanded to follow and support the player (unaffected by follower/summon limits), or to independently hunt & destroy NPCs in a wide radius. However, for balance reasons, are neither protected nor essential. 

All Guardians initially use a similar AI package to the Ash Guardian spell  

  • They will stand guard and protect the area that they were created  
  • They will protect the player and those closest to him (followers etc.) 
  • They remain in the location (cell) you leave them in permanently unless destroyed 

However 

  • They can be commanded to follow the player (unaffected by follower/summon limits)
  • They can be commanded to guard a new location (which they will not leave until commanded otherwise)
  • They can be dismissed back to the location they were originally created, summoned or reanimated to stand guard there (they never forget this location) 
  • They can be commanded to hunt and destroy all enemy NPCs in a wide radius.
  • Some guardians can equip weapons and armour you give them or carry items for you.
  • Upon death, they will turn to ash, but drop a now empty black or grand soul gem (other ingredients and the soul are lost in the process) 

 
All spell books are in the relevant levelled lists and can be bought from conjuration vendors once you have the prerequisite conjuration level. 

Reading any of the spell books also teaches the Summon Undead Guardian (Follower) lesser power, which for a small magicka cost teleports all following Guardians in front of you

An AOE lesser power which commands all nearby Guardian simultaneously can be learnt by reading the Advanced Guardian Commands (Adept) spell tome. 
 
Some spells and resources added by the mod can also be found hand placed on select, lore-friendly NPCs.

All spells can be purchased from a new vendor residing somewhere north west of Morthal. 
 

Details 

  

Getting Started 
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Types of Guardian 
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Creating Guardians
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Guardian Commands 
 
Basic Commands 
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Advanced Commands 
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 Other Lesser Powers
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Optional Settings - Mod Modes / Quick Start / Dead Body Clean up / Skeletal Armour / Eye FX/ Follower Penalties
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FAQ 
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Troubleshooting  
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Other Notes 
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Mods which compliment Dead & Daedric Guardians  

 
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Mods which clash  
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Credits 
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My Other Mod

Immersive Bend Will - for Dragon Born / shout-focused play throughs