Optional, but recommended. For Crossbow, Quarter Staff, Spear, Halberd, Rapier, Pike, Claw, Scythe, Whip, Katana, Gun.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features without permission from or credit to me
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission or crediting me
Asset use permission in mods/files that are being soldYou are allowed to use the assets in this file in mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Keyword Categorization fixed: Vanilla (MGEF, MISC, WEAP), CC Bone Wolf (MGEF), CC Dwarven Armored Mudcrab (MGEF), CC Nix-Hound (MGEF), CC Pets of Skyrim (MGEF), CC Saints & Seducers (MGEF), Beyond Skyrim Bruma (MGEF), Campfire Collectable Deadwood & Branches (FLOR), Legacy of the Dragonborn (MGEF), More Colorful Critters (ACTI), Mysticism (MGEF), Scion (MGEF), Sneak Tools (MGEF), Tamrielic Culture (MGEF), The Deeper Well (MGEF), The Tale of Tsatampra Xiros (MGEF), other (ACTI, MGEF).
Keyword Categorization tweaked: Vanilla (MGEF, MISC, WEAP), CC The Contest (WEAP), CC Umbra (WEAP), Campfire (MGEF), Camping Extended (MGEF), Coin Toss (MGEF), Complete Crafting Overhaul Remastered (WEAP), Cutting Room Floor (ARMO), Dirt & Blood (MGEF), Dovahkiin Relaxes Too (MGEF), Frostfall (MGEF), Gold Master (MGEF), Hunterborn (MGEF), Idle Animations WheelMenu (MGEF), Legacy of the Dragonborn (MGEF), Lustmord (MGEF), Mysticism (MGEF), Mysticism - Survival Spells (MGEF), Pass The Time (MGEF), Revive (MGEF), Silver Tongue (MGEF), Simple Action (MGEF), Skills of the Wild (MGEF), SoulMaster's Gather Wood Spell (MGEF), Starfrost - Survival Spells (MGEF), Take a Peek (MGEF), Taunt Your Enemies (MGEF), Throwable Items (WEAP), Wearable Lanterns (MGEF), Wintersun (MISC), other (ARMO, BOOK, MGEF, WEAP).
Version 4.1.0
ESP: Removed most of the keyword records. They were very outdated and I'll be rethinking how best to implement them in the future.
FOMOD: Added a Conditional Categorization section to handle cases when a mod-conditional filtering system (like in FLM) is needed for keyword distribution that can't be handled by KID/SPID.
Renamed some files: "ABA_KW-OCF_Item-*_KID.ini" ---> "ABA_KW-OCF_*_KID.ini".
Lots of new category types and form types supported.
Prep for Keyword Patch Collection and FormList Patch Collection.
Moved patches to Keyword Patch Collection modpage.
Removed old documentation in favor of GitHub wiki.
Version 3.0.1
Bugfixes. Fixed mask categorization, outdated ESP, and a couple other things.
New categorizations. Including Sun Sprout, Violet Bloody Blades, and Skyrim's Paraglider.
Version 3.0.0
Bugfixes.
New categorizations. Including Hammerfell Armory, Immersive Armors, Dirt & Blood, Dirt & Blood Expanded, Inn Soaps, Huntsman, Skyrim on Skooma, Shehai Way of the Spirit Sword, etc.
Fully added INGR keywords.
Added keywords for artifacts and other rare/special items.
Integrated new features from KID v3, like .nif detection.
Removed files from FOMOD that are no longer necessary with new KID features.
Added "Light" option in FOMOD for those only using OCF for mods in the B.A.L.L.S. inventory experience.
Version 2.3.0
Changed some things for compatibility with KID v3. Now requires KID v3.0.2+.
Version 2.2.0
Bugfixes. Including major fixes to the weapons that were prevented a lot of keywords from being applied correctly.
New categorizations. Including ALL the Creation Club addons, Lore Friendly Guns, Reforging to the Masses, Campsite, Equestrian, Immersive Horses, More Saddles, etc.
Install Object Categorization Framework and its requirements with your choice of mod manager. Overwrite any other files if asked. Let me know if you have any problems.
Keyword Patch Collection (Strongly recommended to use for the fixes it makes to other mods' KID files that may poorly interact with OCF).
MergeMapper (Strongly recommended if you use zMerge. Not needed if you don't use that modding tool.)
Any of the supported mods that you want categorized (obviously).
Mods That Utilize OCF
Keyword Patch Collection - Patches some mods to benefit from OCF's categories and mod support and includes other keyword related patches, fixes, and tweaks.
FormList Patch Collection - Patches some mods to benefit from OCF's categories and mod support and includes other FormList related patches, fixes, and tweaks.
Aura's Inventory Tweaks for SkyUI - Overhauls some of SkyUI's features using OCF's categories including item icons, types, sorting, and more.
Injected Animated Armoury - Shares the same FormIDs as a few of OCF's keywords, which gives its DAR conditions some inherent support with the new weapons supported by OCF.
Weapon Speed - IPM - Allows you to dynamically change the attack speed of weapons based on weapon type keywords, with support for OCF's keywords.
Soulsy HUD - Quick equip HUD mod with support for OCF's keywords.
More Info
OCF categorizes objects using keywords when possible (when the form type accepts keywords). For an organized list of keywords, see the Keyword Reference on OCF's wiki. When keywords can't be used, FormLists are used instead. For an organized list of FormLists, see the FormList Reference on OCF's wiki.
For the vast majority of categorization support, I have to manually add each object (item, spell, etc.) to my INIs, apart from the few places I use general variables, like string wildcards or model names. The process for "supporting" a new mod can take anywhere from a couple minutes to several hours depending on the mod's size and complexity. I also may have to come back to it later if I change OCF's categories or add new categories, especially for new form types.
If you're wondering what mods OCF currently supports, that's not an easy question to answer. A detailed list would be difficult and a pain to maintain. As was just explained, each object is usually added manually, so mods may require retouching when I add new categories. At least to give you an idea, I have categorized thousands of objects from vanilla, Anniversary Edition/the Creation Club, and hundreds of other mods from Nexus and other sources. If you're curious if a specific mod is supported already, check the INIs or ask me.
If you are a user who wants me to add support in OCF for a new mod, update a partially categorized mod, or fix incorrectly categorized objects, feel free to leave a comment in either this discussion thread or the posts section with your request. Include at least the mod name and link. If you're requesting an update for a partially/incorrectly categorized mod, please also include what parts of the mod you think need another look.
If you want to try your hand at helping to add support for more mods, I appreciate any effort! I only have so much time I can spend on this project, so the more people that help out, even a little, the sooner peoples' favorite mods will be supported. If you're at all interested, contact me on Discord or Nexus to talk or make a patch on your own and send it to me through DM or a pull request on OCF's Github. No pressure of course; even just sending mod requests helps out the project.
If you're a mod author who's interested in utilizing OCF in their mod, feel free to contact me on Discord or Nexus. I can try to answer any questions you might have. I'm also open to taking suggestions, such as adding new categories (keywords/FormLists). If you're considering making a new keyword resource, please consider contacting me first, as added the desired keywords to OCF might be easier for everyone, and even if they don't fit I'd probably be able to give you some tips.
If you have any other questions feel free to leave a comment or contact me. Enjoy! :)