What is this?
This mod adds a fully functional "Gut Up" disguise system, inspired by The Walking Dead, allowing the player to temporarily disguise themselves as a ghoul and blend in with feral ghouls, completely undetected.
ESL Flagged ESP. Zero edits to vanilla records. Zero cell edits. Zero AI edits. Maximum compatibility.
No TWD spoilers allowed in the comments.eclix and
SKK50 approved.
Why make this?- Mainly to flesh out (
😉) Fallout 4’s ghouls and sneak system.
The creative vision for this mod was the stealth fantasy of quietly luring a stray ghoul or two away from their group, taking them down and gutting them quickly in silence. Then, quickly disguising yourself as one of their own to sneak by the horde.
If that idea sounds like fun, this is the mod for you ;)
- This mod is
intended to be paired with mods that make enemies deadlier, (
Scourge +
True Damage, or
BLD, or even just vanilla's Survival Mode)
on top of some of the recommended mods below.
- This is to give the player a reason to sneak around ghouls rather than just dealing with them head on, making them the threat that many NPCs claim them to be.
However, GUT UP will work with or without any of those mods.
ADDITIONAL DETAILS AND RECOMMENDATIONS BELOW (RECOMMENDED READ)
Notes/Minor Documentation:
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- If you shoot or swing your weapon, you will be detected as a human. Ferals might be brain-rotted undying shamblers, but they aren't stupid!
- Ghoul Guts are HEAVY. They were (once) someone's complete set of soggy, slimy innards. You aren't going to want to stockpile them and carry them around for use as needed. Ghoul Guts are intended to be used in the moment, don't save them for later! If you decide to lug them around with you then you'll have to manage that carry weight yourself.
- By default, Ferals drop one Ghoul Guts item at a rate of 55%, but both of these statistics can be easily raised or lowered (and are documented on how to do so) in the GUTUP_DISTR.ini file included in this mod.
- The debuffs stay for the duration even if your disguise fails. You still smell bad!
The debuffs are: -8 Charisma, chance to get sick in survival mode, and a minor radiation effect.
- Not really recommended to re-use Ghoul Guts when you are already being affected by Ghoul Guts. It'll eventually run out and all will be fine, but you might experience some temporary bugs/ghoul detection while it's active.
- The only possible incompatibility GUT UP could have is with mods that add you to the FeralGhoulFaction for some reason. However, I don't know of any mods that do that.
Non-Required but Highly Recommended Mods: (All are optional! Don't get overwhelmed.)
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Feral Ghoul Mods:Spoiler:
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Feral Ghoul Expansion Pack - Adds some incredibly creative and well implemented ghoul variants.
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More Feral Ghouls - Adds some much needed vanilla-styled variation to the default feral ghouls.
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Feral Infestations - Gives ferals more of a presence in the commonwealth.
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Zombie Walkers - Personally haven't used this before, but it should work perfectly with GUT UP. I know this is a popular one.
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Feral Nights - Adds a lot of danger and fear to otherwise peaceful commonwealth nights.
Convenience/QoL/Other Mods:Spoiler:
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Grab and Eat Revisited - Allows you to apply Ghoul Guts to yourself straight out of the corpse. Now isn't that nice? Note: It does currently say "Eat" instead of "Use", but that'll likely be fixed in v1.3. I promise you aren't eating ghoul guts. Unless that's something you want...
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Feral Ghoul Headshot REDUX -
Highly recommended. I created a REDUX version of the original mod specifically for use with GUT UP. Small change that makes all ghouls a bit more challenging.
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NPCs Travel - Specifically crank up the setting for wandering + traveling feral ghouls to the max.
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Ghoul Mask - Adds a very well-implemented alternative option for disguising as a ghoul
or a Whisperer🤫. GUT UP is fully compatible with this. Use one, the other, or both. 👍
Preemptive FAQ:Spoiler:
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Can I use this with my favorite feral ghoul mod?
Yes. If it uses vanilla ghouls it will work. If it uses new ghoul creature there’s an almost 100% chance that it works straight out of the box, if the author made it correctly and added their new ghouls to the vanilla “FeralGhoulFaction”.
If it doesn't work for some reason, report it as a bug or leave me a message as a post and I'll most likely be able to fix it. Or, patch it yourself and upload on your page (with it it requiring GUT UP as a master) or send it to me and I'll upload it here and credit you.
Where does this go in my load order?
Load order shouldn’t really matter for this mod, but if you need a recommendation, I would probably load it right after any other feral ghoul mods.
Is this lore friendly?
I'm a vanilla+ player, I love Fallout 4. Lore friendliness is important to me. Personally, I feel like this is a logical and lore-friendly extension of the stealth system and adds depth to feral ghouls. But if you disagree, feel free to not download GUT UP :)
Can I use this with any of your other awesome mods?
Of course you may.
I've found a bug/This doesn't work for me.
Post it in the bug report section and I'll see what I can do.
Future/Potential Plans:
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- Gore the ghoul corpse (like bloody mess) when Ghoul Guts are taken from the body.
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Immersive Animation Framework support (Generic rubbing hands together animation. Not included in v1.0 because I'd like to find a way to disable the eating sound that's played when Ghoul Guts are applied. IAF support added in v1.1, however, the eating sound still plays. Working on it if it’s possible to fix.
- Fix keywords for
Grab and Eat Revisited to show "Use" instead of "Eat" when placed in the world.
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BA2 archive the GoreHumanTorso.nif used for Ghoul Guts. Implemented in v1.2.
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Potentially get permissions to add animations from mods that add armor plates, so the Ghoul Guts item can actually be seen being applied onto your chest.
- Potentially add optional file that constantly reapplies the blood effect on the player for 60 seconds. Optional file because that would almost 100% be script based, and would be kept separate for heavier load orders.
For modders/debugging/nerds; How does this work?
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GUT UP is built by me in the Creation Kit, and the aid item "Ghoul Guts" is distributed by
SPID. All entries and records are prefixed with "GUTUP_" for consistency and ease of debugging/use.
Why is this section formatted so weirdly? I don't know. I'm tired.- Script is attached to GUTUP_MagicEffect.
- GUTUP_MagicEffect is attached to the new aid item (potion) "Ghoul Guts"
- Ghoul Guts comes with its own set of logical and temporary consumable debuffs.
- Lightweight papyrus script adds the player to the FeralGhoulFaction on application
of Ghoul Guts, and removes the player from FeralGhoulFaction when the
effect of Ghoul Guts wears off.- In total, on actual application of Ghoul Guts, the player is added to the FeralGhoulFaction as an ally
and debuffed slightly for 60 seconds. After 60 seconds have passed, the
FeralGhoulFaction alliance is removed, the debuffs are lifted, and you
are vulnerable again.- If the player attacks before Ghoul Guts runs out, the magic effect is dispelled and the player is removed from
the FeralGhoulFaction and treated as an enemy again.
Credits:Spoiler:
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powerofthree for making the wonderful
SPID for Fallout 4. Go endorse it.
Major thanks to GreslinGames and the people in his Discord for their enormous help with debugging and optimizing the script for this mod.
Season 1 Rick Grimes for the idea.