Pillars of Eternity 2: Deadfire
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White Grey

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Aleksandrs

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About this mod

For players who want a smoother curve, to keep more content relevant at all times

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In Short
This mod makes the early game easier and the late game harder. No longer will you slip and drown on Gorecci street before casually dropping Rymrgand in his own realm.


What does it do?
  • Accuracy and defenses per level have been reduced by 33% (from 3 to 2). This means the difference between high and low leveled characters is less
  • The party gains +10 to accuracy and all defenses at level 1
  • Starting at level 5, the party loses 1 accuracy and all defenses per level
  • Starting at level 10, the party loses an additional 1 accuracy and all defenses per level
  • Expands level scaling range for those who wish to use it


A Level Scaling Alternative
Despite the title, this mod should actually work well in conjunction with level scaling, and I encourage its use. For those who enjoy it, level scaling has been increased to apply across a 10 level difference (in the base game, it is only 4).


Should I uninstall my EXP reduction mod?
No. I strongly encourage the use of EXP reduction mods for all players who do not simply blitz to the end of the game. If you read below, you will see that keeping the player from reaching level 15+ for a certain amount of time is key to keeping more content relevant for longer.

Why didn't you reduce health per level?
Well, it's a pain in the fucking ass, that's why. I may get around to doing so later.

What about Weapon Quality accuracy bonuses? Or spell bonuses and attribute bonuses? Don't these changes make those more influential?
Yes. Some sources of acc/def bonuses may need to be modified proportionally. For now, they haven't been touched.


Why would you do this?
The more complex and enjoyable the crpg, the greater the danger that an inverse difficulty curve will rear its disfigured large-brained dickhead. When the player's toolset is small at the beginning of the game, it can feel oppressively difficult. By contrast, when all of the amazing and fun options have been attained at the mid-end game, numerous creative solutions exist to overpower challenges without effort. In addition to this, Deadfire starves the player for stats early on, and overloads the player with stats in the end (which also has the effect of rendering creative solutions unsatisfying). This mod is an attempt to correct and smoothen the curve. However, the main problem still exists that high level abilities and combos are what truly overpowers the character, and therefore, EXP = win. So I do suggest a modified EXP gain as well. In the future, I will attempt to develop an EXP mod which is not just a flat percentile EXP reduction.


That is pretty much it. The mod uses a script hook to apply an aura to your PC which will affect all party members, so you may need to reboot your game and load a new area after loading your save in order for it to take effect.


Thanks to Nock Nock the god for his incredible work on the Apotheosis mod editor. Without his help (and that of others) I would never have started modding Deadfire years ago.


Recommended mods for use with this one:
Quality Level Scaling for all Equipment - My other mod and companion to this one. Leaving this out would be like leaving Eder in the ruins of Caed Nua.
Get on my level - Prevents companions from becoming underleveled and suffering scaling they shouldn't
Deadly Deadfire - EXP reduction only


Do you have feedback? Bug reports? Suggestions? Slap me with them like I'm a beautiful whore you've spent a fortune on but who can't get you up. I am beautiful, but not a whore (unless you provide good feedback [no kissing] {unless it is on the ass}])

Thank you