Armored Core VI: Fires of Rubicon
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Oxi

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oxisp

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Makes most non boss type enemies fat (More health)
Updated: pseudo-overhaul version.

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=PROOF OF CONCEPT; did this in a hurry.=

UPDATE: added more HP to some enemies and grounded weapons (This time tetrapods also get buffed), reduced the amount of HP from drones & choppers.
                added some merges, and an optional file with bosses included.


UPDATE: Added a new overhaul -TEST- version.
               -this includes:=Fat bosses
                                       =Furo's AC rebalance; tweaked just a bit
                                       =Faster bullets
                                       =Buffed most missile launchers (they're still useless)
                                       =Next Movement style booster behavior but way, way slower
                                       =Some of Faster Combat mean mobs v3 tweaks (rip)
                                       =Increased range detection for NPCs (specially snipers), this will result in you getting hit in the face before you can even control your AC in some missions, for example "Attack the refueling base" where you start in front of some snipers, they will shoot you before you can move.(Even though this botters a bit, decided to leave it that way since it really makes sniper enemies feel that way).
       =Closer camera
                                       =Reduced the amount of OST chips you get through the game, this way you'll have to take into account the build you're gonna use. 

== If you want a different booster behaviour, or another camera (for example first person camera or original Next movement), use witchybnd to import/edit lockcameraparam (for camera) or equipparambooster (for booster) to whatever you fancy ==

.

It bothered me a lot that playing the game you get lots of missions where you just fly over the entire area oneshotting every moving thing, then you reach a boss wich you need a ridiculous amount of ammo to kill..

 Basically I added a lot more health to most (if not all) minor non boss type enemies. How much, depends on the type of enemy; MTs got around triple HP whereas stationary cannons and such even more.
 Also added faster bullets & lasers and more ammo to all weapons. 

-(You may encounter a couple of stuff that have different stats from vanilla, wich are the ones I use, decided to leave these changes) [For example the starting sword cools down a bit faster]