Baldur's Gate 3
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Sixfingeredmage

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RedleaderR2

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About this mod

This mods adds the Animist Subclass of Sorcerer to the game. Channel the power of nature through your supernatural origin, be it from a fey, dryad, world tree, or a variety of other sources.

Requirements
Permissions and credits
Level 1:
- Mana Conduit: Whenever you cast a spell, you regain an amount of hit points equal to the spell's level.
- Expanded Spell List: You may choose spells from the Druid spell list as well as the Sorcerer spell list.
- Primal Magic: Choose one of the following magical origins and learn its associated spell.
- Dryad: Goodberry
- Earthmother: Bless
- Yggdrasil: Entangle
- Seasons: Chromatic Orb
- Hexblood: Hex
Level 6: 
- Vineparter: You are unaffected by difficult terrain.
- Worldparter: You are unaffected by most plant-based surfaces that would hinder your movement.
(Think Land's Stride but without the situational advantage.)

Level 11: 
- Namer of All: You are immune to conditions caused by harmful elemental surfaces. (Such as acid, burning, etc. You should be able to walk through ice and fire etc. unharmed.)

Additional Spells Known:
- When you reach certain levels in this class, you learn additional spells, as listed below.
- 1st level: Absorb Elements
- 3rd level: Barkskin, Healing Spirit
- 5th level: Elemental Weapon, Protection from Energy
- 7th level: Guardian of Nature, Fire Shield
- 9th level: Commune with Nature, Conjure Elemental


I hope you all enjoy! This was my first mod, and I want to give thanks to all the generous help the BG3 modding channel in the Larian discord gave me. Special thanks to Mikeyt55 for troubleshooting with me and to Pieroerri for their excellent Divine Soul and Revised Sorcerer Subclasses mod that helped me create this. 

Please leave a comment if you notice any bugs or broken features. This mod requires the Mod Fixer and 5e spells to work. Install through bg3 mod manager please :)