Baldur's Gate 3
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Belial

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DePraestigusDaemonum

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About this mod

Small buffs to some of the underwhelming spells

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Spells such as Phantasmal Force are poorly implemented. Others are very weak even in 5E/PhB.

This mod aims to improve this spells slightly to give players better choices.

CHANGELOG:

  • Color Spray: Duration increased 1 -> 2 rounds
  • Ray of Sickness: Removed Saving Throw requirement (only requires ranged spell attack)
  • Ray of Enfeeblement: Removed Saving Throw requirement (only requires ranged spell attack), reduced duration 10 -> 2 turns.
  • Crown of Madness: Changed Saving Throw: Wisdom -> Charisma
  • Arms of Hadar: Additional effect on a failed save: Removes enemies Dexterity bonus to Armor Class
  • Vampiric Touch: Consecutive casts can be done as a Bonus Action (from Action)
  • Witch Bolt: Activating a Link costs  a Bonus Action (from Action)
  • Phantasmal Force: Applies various debuffs (1 turn duration) at the start of turn based on current damage type
Psychic: Succeed a Wisdom Save (Spell DC) or become Frightened.
Ice: Reduced Speed by 3m 
Necrotic: Cannot Heal
Force: Must break Concentration
Lightning: Cannot take reactions
Thunder: Becomes Silenced
Fire: Burning (extra 1d4)
Acid: Armor Class reduced by -2
Poison: Becomes Poisoned (Disadvantage on Attack Rolls and Skill Checks)
Divine: Next attack against this creature is done with Advantage
Slashing, Bludgeoning, Piercing: Must succeed DC10 Dex Save or become Off_Balanced

RECOMMENDED MODS: 
Zerd's Rules As Written (RAW)

INSTALLATION:
BG3 mod manager