Spells such as Phantasmal Force are poorly implemented. Others are very weak even in 5E/PhB.
This mod aims to improve this spells slightly to give players better choices.
CHANGELOG:
Ice: Reduced Speed by 3m
Necrotic: Cannot Heal
Force: Must break Concentration
Lightning: Cannot take reactions
Thunder: Becomes Silenced
Fire: Burning (extra 1d4)
Acid: Armor Class reduced by -2
Poison: Becomes Poisoned (Disadvantage on Attack Rolls and Skill Checks)
Divine: Next attack against this creature is done with Advantage
Slashing, Bludgeoning, Piercing: Must succeed DC10 Dex Save or become Off_Balanced
RECOMMENDED MODS:
Zerd's Rules As Written (RAW)
INSTALLATION:
BG3 mod manager
This mod aims to improve this spells slightly to give players better choices.
CHANGELOG:
- Color Spray: Duration increased 1 -> 2 rounds
- Ray of Sickness: Removed Saving Throw requirement (only requires ranged spell attack)
- Ray of Enfeeblement: Removed Saving Throw requirement (only requires ranged spell attack), reduced duration 10 -> 2 turns.
- Crown of Madness: Changed Saving Throw: Wisdom -> Charisma
- Arms of Hadar: Additional effect on a failed save: Removes enemies Dexterity bonus to Armor Class
- Vampiric Touch: Consecutive casts can be done as a Bonus Action (from Action)
- Witch Bolt: Activating a Link costs a Bonus Action (from Action)
- Phantasmal Force: Applies various debuffs (1 turn duration) at the start of turn based on current damage type
Ice: Reduced Speed by 3m
Necrotic: Cannot Heal
Force: Must break Concentration
Lightning: Cannot take reactions
Thunder: Becomes Silenced
Fire: Burning (extra 1d4)
Acid: Armor Class reduced by -2
Poison: Becomes Poisoned (Disadvantage on Attack Rolls and Skill Checks)
Divine: Next attack against this creature is done with Advantage
Slashing, Bludgeoning, Piercing: Must succeed DC10 Dex Save or become Off_Balanced
RECOMMENDED MODS:
Zerd's Rules As Written (RAW)
INSTALLATION:
BG3 mod manager