Baldur's Gate 3

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Yuhnis

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yuhnis

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About this mod

Avengers of Balduran gives alternative game play. Resting System and Permanent Injury added to the game. All Units in game gains +25 HP and special passive abilities auto activated in combat called Avenger. Main Hero and Origin Party Members recieves as extra Abilities in and out of combat which make game more harder and Enjoying.

Permissions and credits
AVENGERS OF BALDURAN
        **  Look For Screen Shots for Explained All New Skills and Resting System **


For with Other Mods compatibility -> Mods that doesn't change inside the public folder main game files , that will be compatible.

To Activate the Mod in Saved Games Change the Difficulty to - > easy , medium or Hard for once selected after return back to your difficulty setting which you were playing and save your current game and enjoy. 


* New Resting System ; Now You have to rest in game. Dont forget you are not ROBOT !

[Well Rested -> Long Rest , Rested -> Short Rest , Refreshed -> if Unit Healed ,  Exhausted - > Very Bad Conditions]


* All Units gained +25 HP and special attack & defend abilities called as Avenger passive abilties for enjoying and harder battles. Summoned Units dont recieve Avenger abilites but still recieve +25 HP for balance.

* Gives Dead Injury to party Units who died once time in battle. Only removed by Resurrection or True Resurrection Scroll ( Not Spells ) 

* Resurrection Scrolls now can also usable on Alive Party Members and Heals %25 of Health

Main Hero abilities -> 

[Passive Proficiency in All weapons & Armors  & Musical Insturments and + 4 to All Ability Scores as your are the Main Hero :=) ]


[Gives Special NEW Attacks and Spell power to your Main Hero Unit; Stunning Discharge, Smashing Strike , Power Portal , Power Healing ,  Talk with Animals , Talk with Dead ]

[Look Screen Shots for Detailed explanation of abilites]

Power Caster -> 
If Your Main hero is a spell caster class and have one spell still usable left in 1  , 2  or level 3 slots
Gives in Combat  +1 to Level 1 , 2 and 3 Spell usage per current combat.

Chosen One ->  (Activated on combat when your Main Hero attack or cast spells)   
[Gives Hero  %50 protection from any kind of attack/spell]

Motivated -> When Your Hero is attacked or missed by the attacks gains temporary ->  + 2 AC ,  + 2 Roll Bonus Saving Throws,  +2 Initiative   + Unit cant be proned or downed . If damaged again from opponent ability is over . One time Activation per turn.

Heroic Charge -> When your Hero attacks and give more then 3 damage to an opponent activates Heroic charge. In your next attack or Miss ability is over. One time Activation per turn. [ +2 Damage and Attack Rolls]

[Gives Special Adding 1d4 for Proficiency and  2d4 for Non-Proficiency Dice Rolls for skill checks out of combat.]

[When Any attack or spell misses your Main Hero unit then you gain +1 HP . One time Usage per Turn]

[When your Main Hero gives more then 4 Damage to an Opponent , Your Main hero gains %25 of damage done as healing . One time Usage per Turn]

[When your Main Hero takes more then 4 Damage from an Opponent , Your Main hero gains %25 of damage taken as healing and Counter strike to an opponent with %25 of damage taken back. One time Usage per Turn]

Main Story Character [ORIGIN] abilities -> 

+2 To all Ability Scores.

[When your Hero gives more then 4 Damage to an Opponent , Your hero gains %25 of damage done as healing . One time Usage per Turn]

[When your Hero takes more then 4 Damage from an Opponent , Your hero gains %25 of damage taken as healing and Counter strike to an opponent with %25 of damage taken back. One time Usage per Turn]

Motivated -> When Your Hero is attacked or missed by the attacks gains temporary ->  + 2 AC ,  + 2 Roll Bonus Saving Throws,  +2 Initiative   + Unit cant be proned or pushed. If damaged again from opponent ability is over . One time Activation per turn.

Heroic Charge -> When your Hero attacks and give more then 3 damage to an opponent activates Heroic charge. In your next attack or Miss ability is over. One time Activation per turn. [ +2 Damage and Attack Rolls]



All Units  -> 

Avenger - > When in Combat If a unit have lower then %75 of Their Maximum HP Then activates Avenger abilites.  Applies Half of the Damage taken from opponent  as Healing and half of damage is reflected back to an opponent, Temporary gives %50 HP as buffer and %50 damage reduction for same round. One time activation per battle. 

Avenger Advantage -> Activated when Avenger status in activated ; Unit can make extra attack/spell with increased damage and hit rolls for 1 usable turn. One time activation per battle.[+4 to Damage  and Roll Bonus , + 4 to Initiative , + 1 Action Point , Can't be proned or pushed]

Avenger Defence ->After activation of Avenger.  When attacked Unit have lower then %50 HP then Re-Counter one time any kind of attack and gain Avenger Protection [ One time hit protection  for %50 damage reduction, If Opponent misses then again Unit lose its protection ] One time activation per battle.

Avenger Out of Combat one Time Passive Protection ->  If Unit takes damage from an opponent more then 4 damage out of combat. [Heals unit for %20 of their maximum HP] . One time recharge after every combat.


INSTALLATION ;
USE ONLY IN ENGLISH TRANSLATION OTHERWISE NEW SKILLS AND ABILITY DETAILS WILL NOT BE READABLE.

Extract RAR file and copy the files to your Baldur's Gate 3 Main Directory \ DATA Folder. Mod Fixer or Mod Manager NOT REQUIRED. COMPATIBLE WITH ALL VERSIONS AND SAVE GAMES OF GAME...

REMOVAL;
DELETE PUBLIC FOLDER WHICH IS COPIED IN DATA FOLDER. SAVING GAME WHEN THIS MOD ACTIVATED CAN'T BE USED AGAIN.