Starfield
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twsta

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twsta

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About this mod

The configuration for a comprehensive collection of the best assets, configurations, mods, and tweaks I can find for Starfield.

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Permissions and credits
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How do I use the collection...?

NOTE: Typically, the Starfield user data can be found at the following location: %USERPROFILE%\Documents\Starfield
In order to install everything, I recommend you use Vortex to install the collection. Once this is done, boot the game up and apply the configuration by running it's script.

You can find the full collection (including this mod) here:
 Ultimate Starfield | Starfield | Nexus Mods

This collection will get you all of the mods you need for the Ultimate Starfield experience. Optionally, you can get the 4k Constellation pack as well, to greatly enhance the visual Starfield experience. It should also be noted that you do not need the entire collection, to use this configuration by itself.

Once you have installed all of the mods (either via Vortex Mod Manager, or manually) you can:

  1. Launch the game normally
  2. Press this on your keyboard (should be right above tab) to open console: `
  3. Run the following command in the Starfield console to run the script for the first time: bat UltimateStarfield
  4. 
    The script will automatically configure your StarfieldCustom.ini file in your Starfield user data folder for you! No need to splice together configurations, unless you would like to add/tweak this one! All you need to do is add this mod, and optionally all of the mods from the Ultimate Starfield collection via Vortex (or manually if you choose to do so)
  5. Restart your game. Now that you have completed step #3, the persistent configurations should have been saved to your StarfieldCustom.ini
  6. (OPTIONAL) If you wish to use Achievements, then you will need to launch the game with the sfse_loader.exe FROM NOW ON - this is found in your Starfield game install folder, and will launch the game with SFSE
  7. (OPTIONAL) UltimateStarfield enables console hotkeys! You can manage this from your StarfieldConsole.ini file in your Documents. By default, UltimateStarfield adds an in-game keybind Ctrl-M to toggle HUD/menu, with the command tm

Core features:

  • Enable custom console keybinds via StarfieldConsole.ini (you can set them in console with hotkey command, as well as macros) - UltimateStarfield adds Ctrl-M to toggle HUD/menu, feel free to go nuts! You can truly do whatever with this!
  • Enable mods
  • Disable intro sequence + MOTD
  • Persistent install script, as well as a removal script

Gameplay tweaks:

  • Apply persistent configuration to load the file from the mod Burden Me Not
  • Apply persistent configuration to load the file from the mod Craftable Ammo and Utilities
  • Slightly skew Lockpick puzzle settings:
  1. The minimum number of pins per key is now: Novice | Advanced | Expert | Master = 2 | 2 | 3 | 3
  2. The maximum number of pins per key is now: Novice | Advanced | Expert | Master = 2 | 3 | 3 | 4 
  3. The total number of keys for each lock is now: Novice | Advanced | Expert | Master = 4 | 6 | 8 | 12
  4. The minimum number of keys required to unlock one ring is now: Novice | Advanced | Expert | Master = 2 | 3 | 3 | 3
  5. The minimum number of keys required to unlock one ring is now: Novice | Advanced | Expert | Master = 2 | 3 | 3 | 4
  6. The total number of rings on locks is now: Novice | Advanced | Expert | Master = 2 | 3 | 3 | 4
  • Legendary Equipment spawning is more likely, proportionally scaling to higher difficulty. You are rewarded more the harder you challenge yourself.
  • NPCs no longer steal XP from kills
  • Outpost builder mode QoL improvements
  • There is also an optional command in the bat that you can uncomment to increase max outpost limit (this is a permanent option, the actual value is normally increased by skill progression):
  • ;;Allow more outposts (this is here by example, incase you want to increase the default at start of game)
  • ;;Vanilla Setting: player.setav OutpostMaxDeployed 8
    ;;player.forceav OutpostMaxDeployed 10
  • Pickpocketing is more realistic (increased min % from 0 -> 10, max % from 90 -> 100)
  • Items less than 100 credits are not a big deal in terms of theft
  • Faction hostility increased from 3 -> 7 days after commiting a crime
  • Shop vendors restock after 1 day instead of 2
  • Vendor sell price mult lowered
  • Ship registration mult decreased

QoL tweaks:

  • FoV set to 100 for FP + TP
  • Increase 3rd person zoom, QoL improvements
  • Better borderless window support (keep game active - make sure you pause if you tab out!)
  • Set landing site buffer to 1 - tweak this as you like, i've seen it increased up to 49! (I don't need more than 1 of these at a time personally)
  • Increase cell buffers for exterior/interior 66% from game defaults (useful if you're going back & forth from same location(s))
  • Improve Mouse3 wheel zoom increment
  • Camera mode QoL tweaks
  • Faster dialogue exit
  • Remove fade to black from loading screens
  • Enable consoles (via StarfieldConsole.ini definitions)
  • Console QoL - increase buffer
  • Hand scanner QoL - range increases
  • Quest marker range increases
  • Ship builder QoL
  • Slowmo when allocating ship power!
  • Spaceship FoV improvements, docking/looting range doubled
  • Starmap can now zoom in much further, making it easier to place land in that sweet sweet spot
  • Surface map QoL

Realism/immersion tweaks:

  • Allow murder of "essential" NPC
  • Auto aim disabled (controller-specific feature)
  • Disable combat music
  • Health sponge has been completely removed for NPC and Player. Damage is now very deadly. Multis have been increased for each level, and it is also now equal damage for NPC vs Player. Ship incoming damage multi has been dramatically lowered by 87.5% to make ship2ship combat able to withstand the dramatic increases. The damage multis apply to ALL weapons in the game, including ship weapons! You better have your ass covered!
  • More AI are allowed! Vanilla game only allows 20 AI to be active, I have increased this to 60 per another tweak I found on Nexus.
  • NPCs will consume ammo
  • NPCs cast light shadows
  • NPCs will "taunt" you appx. half the time that they normally would
  • NPCs are more likely to react with hostility when attacked
  • NPC combat AI has been tweaked greatly. There will be less duddery, and more "calculated response" when enemies are alerted
  • Stealth is now more realistic!

Player tweaks:

  • Relax faster after aggro/aiming
  • Reduce jump, power attack costs 25%
  • Reduce sprint costs 25%
  • Running out of oxygen (CO2 buildup) happens ~5x faster
  • Default run speed set slightly slower than default
  • Boostpack now requires you to hold down the jump button, instead of reacting to a single press
  • Boostpack drain rate decreased
  • Horizontal boostpack usage can be attained by setting the alt hotkey for Jump and using it
  • Mine detonation delay increased 50%
  • Scope fade nonexistent
  • Gun shell cases persist in plenty :)
  • Weapon reload speed multi increased
  • Weapon aim stability multi increased
  • Melee damage increased
  • Player persuasion now slightly more difficult at higher difficulties

Credits: Lots of the comments are taken directly from the mod The Quintessential Tweaks - I had already been using a lot of what is in there, but when I saw the organization I kind of used a lot of the comments + structure created in that. Cred is due where cred is due! :) That being said, I have done a lot of work on top of this base.