Ultimate Skyrim Collection: Gate to Sovngarde

  • Comment
It’s rare for a mod collection to come along that's been constructed with utmost care and attention to detail, where each mod serves a very specific purpose and contributes to a magnificent game experience. Gate to SovnGarde, the Skyrim SE total overhaul by JaySerpa, is just that.

Carefully crafted by modder and content creator JaySerpa, this collection brings together 980 mods to expand and deepen your Skyrim experience. Anyone that follows Jay on Twitch has seen this collection come to life and evolve through careful testing, tweaking and community interaction. The collection is heavily focused on immersion, roleplaying and building a dynamic world that changes over time and responds to the actions you take.

I managed to catch up with Jay and get his insights into his modding journey and the development of this special collection. Enjoy the chat!


Hi Jay, it’s been a few years since you first prostrated yourself before the gods of Tamriel! Let’s start with your modding journey, how did it all begin?

Hi Mat! I started modding Skyrim almost 10 years ago, back when I thought “it’s just a few mods, I don’t need a mod manager tool for this”. Needless to say, I quickly realised my mistake when I completely wrecked my Skyrim installation. It’s been quite the journey since then until now. Around 3 years ago I decided to stop waiting for the mods I wanted to see in the game and I started learning how to make my own mods.

It was quite tough at the beginning as I didn’t really have a background in game development or anything like that, but I must say it’s super satisfying to make your own creations and share them with the community. Also, most mod authors are super helpful and will lend you a hand, so I encourage everyone to give mod making a try and reach out if you get stuck!


This collection feels like the distillation of a lot of time spent immersing yourself in the world and scratching your own itch to build the game as you want to see it. Are there some general principles that guided your approach?

I approached Gate To Sovngarde the same way I tend to approach the rest of my mods: the mods I included should feel like a natural extension of Skyrim, while giving the player more agency and having the world react to your choices. Roleplaying is at the heart of the collection and I think it’s certainly needed as most of us have been playing Skyrim for pretty much a decade now, so it’s always fun to play different types of characters.




I’ve tuned into your stream quite a few times and really enjoyed the interactive and curious approach you take to playing the game. How much has engagement with your viewers helped to mould this collection?


The community has helped me immensely in terms of choosing this or that mod, helping track down bugs and offering mod suggestions. It’s really been a group effort in that regard.

But also… a lot of the mods I’ve created over the years have come straight from the streams! Most of my mods have a funny story behind them and are a result of interactions with other community members. I’m playing the game and suddenly someone might notice something that is missing or not as cool as it could be, and 10 minutes later we’re making the mod come true in Creation Kit. The streams can be a lot of fun in that regard. You also have fellow mod authors popping in and out and offering their expertise, helping users, etc.





The mods you have chosen range from small visual tweaks like Better Butterflies and Smoking Torches and Candles, right up to full city overhauls and full UI updates. Are there any specific mods that you want to point out as most influential in this collection?


I think the most influential mods of the collection are those that add more player choice (Check out the mods by Parapets, SomethingObscure, Andrealphus, Abramcf and my own Quest Expansion series!) But also mods that turn Skyrim into a more dynamic world (Environs, Lawbringer, Skyrim Realistic Conquering, Reputation and my own NPCs React mods).
These are, I would say, the core aspects of the collection. This does not mean the rest of the game is left untouched though.

The collection improves pretty much everything from cities, retextures, NPC visuals, gameplay, etc. I find, however, these other aspects are ultimately very much up to the user and they might want to tweak them to their liking, which is totally possible and encouraged. Everyone should feel free to mod my collection and improve upon it!





The Community Shaders plugin from Doodlum feels pretty performance friendly and the collection runs well on a mid-level machine. Can you talk about how you settled on this graphical modification over alternatives?


I always like to put user friendliness first when it comes to my mods, so I knew from the start I wanted to have a “1-click installation” process for the collection. 

I also wanted to find a good balance between amazing visuals and good performance. With these two things in mind, the choice to go with Community Shaders was an easy one.

Ultimately, the user still has the choice to install something more graphically demanding like Reshade or ENB on top if they wish to do so, and the process for this is super simple.


(Also worth mentioning the recent Light Limit Fix from Doodlum, a new and exciting fix which allows for unlimited dynamic lights).




In fact, every mod you have added to this collection is probably a trade-off in terms of performance or leaving something else out. What were some of the more difficult decisions you made?


Indeed! Another factor was the weight of the collection, as I wanted the collection to stay within a manageable size. 
There are SO many amazing retexture mods out there… and I sort of wanted to add them all. “4K cheese? Sure!” - We’ve all been there. But in the end I figured the smartest thing would be to offer a strong base with the incredible Skyland AIO and a couple of other mods and then let the user decide how crazy they want to go with textures depending on their hardware and personal taste. 

Textures are one of the few mod categories you can hardly break your game with, so I encourage everyone to install as many texture mods as they like!


Looking back, we previously discussed some of the challenges and resistance you faced when first getting into modding. Are there any insights you can offer to new modders, or specific resources that helped you accelerate your learning?


Just sit down and start messing around with the tools! There are fantastic tutorials out there, (Shoutout to DarkFox, GamerPoets and the recently released SkyrimScripting series!) but for me personally… Nothing beats just playing around in Creation Kit and making your own plugins and learning from your mistakes. Those are the lessons you never forget. In my case, I never wanted to make more than one mod. But making that first mod I ended up learning a lot of things that I ultimately used in another mod. And making that new mod led me to learn new things, which ended up in a third mod. And the cycle continues until today! And like I mentioned previously, if you get stuck, just reach out to someone who has already done something similar to what you want to make! I’m always happy to help out and so are most mod creators out there.


Will the allure of Skyrim modding hold your attention over the coming months? Any plans you might want to share in terms of new projects, new games, new direction?


So right now… I need a small break. I usually stick to 1 mod a month, which is fairly manageable considering I have an actual boring “real life” job.  But this Summer, I’ve published 8 mods just so I could finalise the collection and I’m completely beat haha.

I guess you could say now is the perfect time to play a new game and relax a little. Bethesda, if you’re reading this, hook me up with a code for Starfield. Those space mods ain’t going to make themselves.


There can often be a conflict for modders, between the need to commercialise their work and earn a buck, at the same time wanting to keep modding free and accessible. I’m a big advocate for our DP system and we continue to look at other ways to help modders benefit from their efforts. Do you have any thoughts on this, or anything you would like to see from Nexus Mods to further support mod authors?


I think many of us share the same dream of earning a living doing what we love. I can relate to that. However, I personally struggle with the idea of paid mods or Patreon-locked mods, as it feels disrespectful to all the thousands of mod authors that spend their time creating mods and making them available for free. Right now most people think “it’s just $5 dollars, I’m going to get that mod”, which is fair, but most of us tend to use hundreds of mods. Could you afford to pay $5 for each of them?

I think the NexusMods’ approach is the right one. Mods remain free for the user and mod authors are encouraged to keep doing what they love. As the Donation Points program keeps expanding, we’ll get to see more and more mod authors leave their 9 to 5 jobs for full-time modding. Thanks guys for everything you do!


Any other shoutouts?


I’ve mentioned a lot of mod authors already throughout the interview, but I cannot say no to more shoutouts! Shoutout to everyone who puts up with me on Twitch, shoutout to all the users who stop to drop a positive comment on every new mod (after 3 years you end up recognizing all the avatars!), shoutout to my friend RacoonDance (creator of the classic “Hunters Not Bandits”), shoutout to TheCyclist (I think I have all of their mods installed), shoutout to TateTaylorOH and EpicCrab (for encouraging me to start making mods), shoutout to MissileMann for always being kind, and shoutout to….... Mat! Hello?

No! I’m not done, I have a list of 100 others!

Mat, I-... *beeeeeep*


Ahem, looks like Jay dropped off the call. Time to go and check out his latest stream!


In conclusion, if you want to reignite your passion for Skyrim, while maintaining the vanilla experience you love, this is the collection for you. I thoroughly recommend tuning into the JaySerpa stream and also supporting him on Patreon if possible.

JaySerpa is one of the true community gems driving to maintain an open and positive modding community. As well as checking out this collection, please go and send some love to the amazing mod authors whose work is featured in this collection. Enjoy the fruits of their labours!

Get the Gate to Sovngarde collection here.


Hopefully you enjoyed this discussion with JaySerpa and his insights into the building of Gate to Sovngarde. We will continue our series of interviews with collection curators and mod authors. If there are any other collections or authors you want to share with the community, please do get in touch.

48 comments

  1. vaultyvlad95
    vaultyvlad95
    • premium
    • 6 posts
    • 0 kudos
    GTX 1650 here and I haven't run into any crashing issues and can even swap reshade and ENB for Community Shaders. Visually the game looks great and it's a nie mix of performance and fidelity. 2-3 hours in and problems on the side of scripts and animations have been pretty apparent. So far coming across the vanilla and RP opening scene along with a lot of the immersive animation mods that can break the game with glitches such as locking the player controls when exiting the Wait menu. Don't really feel like disabling any mods that take away from the experience so gonna keep on trekking forward. For a first time Vortex install, not damn bad at all.
  2. RhaevynHart
    RhaevynHart
    • premium
    • 2,158 posts
    • 39 kudos
    I hope Jay puts this on Wabbajack one day. Sorry to all you guys here on Nexus but I will never leave my beloved Mod Organizer 2, just have zero interest in using Vortex. Sure would love to play this modlist though.
    1. VirtualLich
      VirtualLich
      • member
      • 126 posts
      • 1 kudos
      You can simply install collections using Vortex and migrate to MO2 using MMM
    2. dmikewilcox
      dmikewilcox
      • premium
      • 217 posts
      • 6 kudos
      I have been against Vortex since the beginning, and love Mod Manager 2.  The thing is though, I decided a few weeks ago to try it, so I could download collections for Daggerfall, Morrowind, and Oblivion.  I never played them much, and have no idea how to mod them, or what mods they need.  I discovered that Vortex is superior.  It lets you throw any mod in you wish, and if it does not work will revert your game folder automatically.  It also does a lot of the grunt work and thinking for me.
  3. BantamCobra
    BantamCobra
    • member
    • 1 posts
    • 1 kudos
    Hi Everyone I did download the new package. But I were more then half-way through a game and did not start a new installation BUT I will start a new game Installation soon from scratch . Thank You for this Amazing new Game....Mod.
  4. MichaelGentil
    MichaelGentil
    • member
    • 2 posts
    • 0 kudos
    Eu realmente espero que haja uma tradução para o português brasileiro (I really hope there is a translation into Brazilian Portuguese)
  5. kaneone
    kaneone
    • member
    • 119 posts
    • 8 kudos
    Locked
    I gotta leave a comment here, since although I'm not an ''expert'' on modding the game, but I've spent couple of years on it, so from my point of view. this is some sort of promotion instead of some real down to earth content. Now the fact:

    1. Any real collections of mods need a customized tuning when you actually wanna play with it, the ‘’Nexsus collection section‘’ is not doing it.
    2. If 980 mods means all sorts of things, there will be bugs, no doubt.
    3. I know jay is awesome, but I guess he's well-known for his own mods, this is new area, even for him.
    1. showler
      showler
      • premium
      • 4,623 posts
      • 32 kudos
      You do know that a primary feature of a Collection is the inclusion of custom conflict resolution files and rules, right?
    2. kaneone
      kaneone
      • member
      • 119 posts
      • 8 kudos
      I do know that, but I'm talking about redoing the mod for integration purposes, like improving the mod to make every thing aesthetically correct, or changing some functions, do they have the feature?

      And if they do, I guess I can just put all the names of the author on my own ''collection'', and upload the whole complicated and changed files that has a stupid big size in my computer, and call it a day. I just wonder if they do that.
    3. showler
      showler
      • premium
      • 4,623 posts
      • 32 kudos
      Not even sure what you are talking about.  If you don't like the aesthetics of some part of the mod you overwrite it with ones you prefer.  Same as with functions.  If the mods exist to make things how you like them then you can include them in the Collection.

      If you're talking about editing other people's mods directly then that probably can't be done without the user doing it themself.  But very few people are so obsessed that they'd ignore a huge Collection because it can't make everything EXACTLY as they'd like.  And if they are then they need to learn to do it themself.
    4. kaneone
      kaneone
      • member
      • 119 posts
      • 8 kudos
      Why your answer is DIY and you still reply? You should just say:

      No, they can't do that.
    5. plinkoo
      plinkoo
      • member
      • 4 posts
      • 0 kudos
      So are you complaining about this collection not having the exact mods you like or are you complaining that the config may not carry over from his design? Have you tried to install this pack before posting?
    6. showler
      showler
      • premium
      • 4,623 posts
      • 32 kudos
      No, I'm saying if you want to edit other people's mods to your liking then you should do it yourself.

      If you just want to install a whole bunch of mods that work together and have someone else do the conflict resolution and tweaking for you, then Collections are exactly what you want.

      So..if you want to install a Collection then install a Collection.  And if you don't want to then don't.

      See how simple it is.
    7. kaneone
      kaneone
      • member
      • 119 posts
      • 8 kudos
      Can you two read? I can't explain stuff that is not comprehensible for some people.

      Edit: fudge it, I might just have too much time to kill. So, again, the collection has the purpose of giving people a bunch of mod to install, but it cannot give them exactly how they like, no one can. However, my question is ""Can they let people upload a collection that is exactly how they like?"" And the answer is ""No, they can't, they don't have the function.'' Why? Because they don't accept any files( without virus), they just accept limited files in their website and limited modification(correct me here if I'm wrong). And I'm willing to upload my collection if they have no restrictions on the files, but I just don't see how I can do it under the rules here.

      And one of you asking if I'm complaining, well, I'm not, I'm asking questions, but no, you guys just too arrogent to admit you can't even read my question and give proper answer, and another is trying to ''explain'' to me how collection works like I'm new to modding, well, no, I put some years in it. Have I made myself clear? please don't ask more questions or ''explain'' to me how modding works, thanks.
    8. showler
      showler
      • premium
      • 4,623 posts
      • 32 kudos
      There was no question in your post.  If there had been I would have answered it.

      Yes, you can include custom files within certain limitations including your own patch files and even delta patchers.  Can you give an example of the type of file you would like to include?
    9. kaneone
      kaneone
      • member
      • 119 posts
      • 8 kudos
      Ok, finally a good question. So, it's not some files I want to include, it's about what kinda files I want to exclude or replace. As the amount of files you stack within a collection, there are redundancys and mismatches. For example, if you install two texture pack, they all have snow textures in it(there are acutally a lot of them here, you can try it yourself) the mismatches would be the patterns and the colors, they are either too bright or too different to fit each other, then you have to hand pick them in the files and try them in game back and forth to have the visual fits. And the important part is: this happens like drinking water everyday if you got hundreds of mod in your list, and I can't even start to remember how many of this I've done, and it's just the textures, you don't even need to start with the meshes, the animations, the locations...you name it.

      And I think the Collection only has a ''patch'' option for everything, right? Well, it's not a hard guess to see what's gonna happen.

      Edit: Darn it, I forgot, you are the guy who still asks question when I tell you please don't, ok, what's gonna happen is that it's really a massive work for the collection creator to start the work from ground up if they use the current rules and I don't think they can exclude a file, right? So, they will either spend everyday trying to fix everything or leave it as it was, and let the users fix it.

      Oh, I forgot that this is example No.1, there are other examples like, heavy scripts, hand picked functions, self cleaned files, customized work....

      It's not like putting hundreds of mods that won't CTD is job done, they gotta fit. And please don't ask more questions.
  6. n1d0duh
    n1d0duh
    • premium
    • 1 posts
    • 0 kudos
    Works on Asus Ally! :D Having a blast and actually feeling challenged again.
    1. jayserpa
      jayserpa
      • premium
      • 6,471 posts
      • 5,798 kudos
      Nice to hear! Enjoy!!
  7. Gonzo19d
    Gonzo19d
    • premium
    • 1 posts
    • 0 kudos
    spent about 2 hours trying to get this to work. finally got it to work and then remade a character and the wagon on the opening scene got stuck and I couldnt play the game. 10/10 
    1. jayserpa
      jayserpa
      • premium
      • 6,471 posts
      • 5,798 kudos
      The vanilla opening scene is super finicky, especially if your system can't hold 60 FPS steady. I suggest starting a different start, or simply giving it a minute or two before selecting to do the vanilla start, so all new-game scripts can settle, then try again.
  8. GamerPoets
    GamerPoets
    • premium
    • 1,237 posts
    • 882 kudos
    Jay! ;)
  9. groovedetector
    groovedetector
    • premium
    • 1 posts
    • 0 kudos
    Issue when connecting to TV via HDMI. Screen stutters, has graphic issues. When unplugging the cable or changing the TV to game mode while running Skyrim, the game freezes. Bizzare... 
  10. r2r2d2d2
    r2r2d2d2
    • member
    • 1 posts
    • 0 kudos
    Can I download this collection with Nexus Mod Manager?
    1. showler
      showler
      • premium
      • 4,623 posts
      • 32 kudos
      No.  Only Vortex has the features necessary to install the Collection.

      MO2 has preliminary support, but it only does the downloads, none of the setup.