Skyrim Special Edition
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LazySnout

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LazySnout

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About this mod

Slightly enhanced CC Necromantic Grimoire summoned creatures, to make them more useful.

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Not english native speaker, first time making mod. Translate by Chatgpt. Sorry if my writing has caused any confusion.

 I made this for my personal use. feel free to reuse/redistribute this mod if you like. I don't really care, cause I'm very lazy.



change details:
BoneColossus --> Flame Colossus
-Stomp now spawn a minor version of firestorm.
-Replace vanilla shout for fire shout.
-Now prefer melee combat.
-Immune to fire damage.
-Auto cast flamecloak on itself while being summoned.
(*A bulky Skeleton Gaint should not be staying behind and be just about staggering enemies. Now it can run into you foes and sow chaos)


Cursed Spectre
-Remove the pointless absorb spell.
-Now cast a orb to explode and deal poison damage, reduce enemies armor and magic resistance.
-Poison works for undead, but not as good as to living target. 
-Dwarven Automatons won't be affected by poison damage, but the poison can still weaken their resistance.
(*Trying to make it a support character.)


Skeleton Minioin --> Blastbone
-Inspired by ESO necromancer.
-Increase movement speed.
-Immune to fire.
Compare to vanilla flamingfamiliar:
-Explosion deals 75 fire damage, instead of 10 fire damage and 60 true damage.
-will not deal damage to player.
-Count as skeleton, benefit from the additional summon slots of the Colossus. 
(*Necromancer‘s Ritual is not very useful in vanilla game, but now with Blastbone,  you can keep spawning Blastbones while using Colossus as tank at no cost.)


Skeleton Warlock
-Remove sparks and lightning bolt spells, lightning chain will serve as primary magical attack.
-Slightly increase it's damage. Very slightly.
(*just as description, wielding "powerful shock magic".)


Tomb Guardian
-Now deal addtional execution damage to enemies below 15% health.
-The enchantment effect that summons shade upon the death of enemies now has a longer duration.
(*They do wear the executioner's armor.)


Skeleton Champion
-Now their effects are completely opposite; the more enemies around, the lower the attack power, with a minimum of 110%.
(*Battle fury Battle Focus. With new Flame Colossus, Blastbone, Cursed Spectre and Skeleton Warlock, I think Skeleton Champion is not effective in combat with multiple enemies, so I make it more effective in fewer enemies combat.)

Ancient Death Priest
-Remove the basic reanimate spell, add an area reaimate spell instead.The maximum level for reanimation is now 99.
-Increase it's summon limit from 5 --> 7.
-Reanimated targets no longer turn to ash piles upon death.
(*The more corpses, the more powerful. Slight improvment.)


Most summoned creatures' levels now mult with the player, with the minimum level being the default level and the maximum level being approximately 15 levels above the minimum level. A few summoned creatures remain unchanged.